*Entity is probably destroyed, but reforms in 1D10 minutes and is now radioactive. CLASSIFICATIONS GREAT AND LESSER OLD ONES The Great Old Ones appear to be immensely powerful alien beings with supernatural-seeming abilities but are apparently not as powerful, as old, nor all-consuming as the Outer Gods. Possible Blessings The End is Nigh: as Ghroth approaches a planet, some who dwell there may receive premonitions of the calamity to come. Instant death. Mike Mason, 2020 Clear Credit This book is a redevelopment, revision, and update of Malleus Monstrorum first published in 2006. Some scholars theorize that Vorvadoss sleeps now, and calls upon its name may go unheard, although some requests may filter through and be answered through the beings dreamsthese taking a form of physical manifestation, so petitioners see only a portion of the beings true aspect, or else hear its strange voice that sounds like the tinkling of crystals. Certain texts tell of elaborate rituals to summon the entity to our world and of how special precautions must be made to bind it, lest it breaks loose and consumes all in a bloody and terrifying spectacle of carnage. Bast appears to be no fool, as having a vast army of cats through which it can interact, spy, and influence the human world is a useful tool. Occasionally, two or more may gather, with the entirety of the cult only coming together once every 10 years or so to undertake some grand magical working. Willing Puppet: grants the deity temporary possession of the body (see Create Puppet page 45). The creatures can be killed with a hard slap or stomp (with 1D10 killed per round by a focused individual). Sanity Loss: 1D4/2D8 Sanity points. Most will be initially amazed and then horrified with the gigantic scale of the web, even more so when AtlachNacha and its children make an appearance. If true, it would suggest that Atlach-Nacha and Yog-Sothoth are at odds in some cosmic game in which the fate of the universe restsdoubtless, if either should win, it will not go well for humanity. From what little may be gleaned, its true form appears to be a madness-inducing plasticity of form, ever changing, and comprised of our darkest fears and terrors. Thus, Shudde Mell and its kin were encased below the fabled city of Gharne (Africa? Disagreement surrounds the King in Yellow with some recognizing the entity as a singular being with its own agenda, while the majority posit the King as the primary avatar of He Who Is Not To Be Named, the Unspeakable One. Thus, payment to travel may be quite different for those who knock upon the door. Other names: Abundant Watcher, the Black Goat of the Woods with a Thousand Young, Dark Mother, Lord of the Wood, Magna Mater, Shol-Nurg-At. Combat Attacks per round: 8 (tentacles) or 1 (crush) May strike out with its eight tentacles (each with a range of 200 feet/61 m) or may use its massive bulk to crush once every four rounds. If an additional 5 magic points are invested, the restored individual is granted immortality (natural death is negated). This would appear to chime true, as accounts of its visitations on this planet are rare, although in recent years this may be changing. SHUB-NIGGURATH Opposite: Shub-Niggurath, the black goat of the woods Combat Attacks per round: 1 (incorporeal), 2 (human-reptilian form), or 4 (monstrous form) While incorporeal, may only use its mental powers or a vortex attack. The Call of Cthulhu release The Grand Grimoire of Cthulhu Mythos Magic is now available on Roll20! Seemingly, the Unspeakable One is confined (like Great Cthulhu and others) by the will of the Elder Ones. Fighting 40% (20/8), damage 1D42 (minimum 1) Attach (mnvr) 40% (20/8), attaches to target, may attempt control (see above) Dodge 50% (25/10) Aura A persons skin crawls while in the presence of Atlach-Nacha, and one is likely filled with dread and a terrible foreboding as they comprehend they are no more than food for this great creature. From the evidence pieced together from various sorcerous sources, all of which warn plainly not to call down this entity, Mguleloc cannot be bargained with nor placated. The deity is mentioned Prinns De Vermiis Mysteriis as a dangerous entity with insatiable hunger, and one to be avoided. Some believe Yibb-Tstll gives birth to the nightgaunts, which later mature and fly off, never to be seen again, while others say the entity merely ensnares these winged creatures, using its blood to entice and turn them to its will. Some appear to have been given life from the reading of the Book of Iod, while others may be the inheritors of lore passed down from Mu. Zoth-Ommog is believed to have been spawned by Great Cthulhu after that entitys arrival from Xoth. Wake the Dead: the ability to perform strange music that will wake the dead, causing corpses to return to life while the melody plays. Other names: Demon-Bird, Rott-Ukka. Perhaps the deity shall play some role in the shans greater schemes for the planet and its inhabitants? Unless an Extreme Dodge or Jump roll can move a target out of the way, they suffer 11D6 damage. Sanity Loss: 1D8/2D10 Sanity points. Ancient secrets, whispered lore, and collected facts concerning the alien and otherworldly horrors of the Cthulhu Mythos. The thin neck pulsed with sickening regularity, revealing what looked like gill slits, while the body seemed to be covered in a dense 180 DEITIES OF THE MYTHOS Cult Whether any remnants of Rhan Tegoths pre- or non-human worshippers remain is uncertain, and, if they do, they are likely well hidden among the wilds of Alaska and possibly Greenland. If reduced to zero hit points, Ubbo-Sathlas mass turns into liquid and drains away. Contact with demented human worshippers is far more probable, especially for those whose job it is to seek out the darkness in society and whose remit might extend to the apprehension of (or dialogue with) serial murderers and their ilk. Dan Harms Cthulhu Mythos Encyclopedia, published by Arc Dream Publishing, is also an invaluable . A terrible orb of pain and suffering, glowing red to orange to black. While its beaked maw was like a set of serrated blades. All mundane weapons (incl. One might guess that access to the stone door of its dungeon is disguised or somehow hidden, diverting would be seekers of the Berkeley Toad from actually finding its resting place. Fighting Bite Cast web (mnvr) 60% (30/12), damage 2D6 50% (25/10), damage 1D6+2 plus venom (see above) 80% (40/16), Hard Dodge roll or entangled (see above) Armor 12-point chitin and fur; 8-point underside armor, which may be targeted during an attack (imposing a penalty die). Aura Grab (mnvr): target is held and then, on the following round, gripped and strangled (1D6 damage per round) or pulled into its mass to be crushed (6D6 damage). Immune to mundane weapons (incl. 174 DEITIES OF THE MYTHOS Pharol, the dark traveler Sanity Loss: 1D6/2D10 Sanity points. It should be noted that, in 1919, the influential mystic known only as Madame May wrote a cryptic prophecy concerning the year 1925 and describing a madness from the sea that would cause strange thoughts and turn the mild toward blind violence. The sudden disappearance of Madame May after writing this, the last entry in her journal, means that no further information as to what she was driving at can be given. Trove in mainstream media. The time shall be clear, for mankind shall be as the Old Ones: free and wild and beyond petty morality and laws, and mankind shall call and kill and revel in joy. The avatar is also able to grasp a victim and fly off with them through walls or other solid objects; such victims are carried to dismal and horrible places and never seen again or are unceremoniously dropped from a height. Thus, it does appear unnatural but can (in theory) disguise itself with outer clothing/materials. For each round inside the deity, a person suffers 1D4 damage and the loss of 1D10 STR, DEX, CON, and APP points; lost STR, DEX, and CON regenerate at 5 points per day of rest, although APP loss is permanent. Akin in many ways to BMoth, Chorazin seems to be another avatar of the will of dreaming Cthulhu, a psychic manifestation resembling Cthulhus physical form seen or heard through technology (the image is distorted and dreamy, shot through with flickering lines, static snow, and sparks of bright green light). Some scholars speculate that the Keeper of the MoonLens is less an avatar and more a splinter or portion of Shub-Niggurath left behind in Goatswood from an ancient summoning. Aura Each avatar has its own aura, sometimes quite different from another. Certain artifacts may negate Mgulelocs magical immunity at the Keepers discretion. Thus, encounters will be tense and uncertain, with those involved feeling the added dimension of the creeping dark that limits sight and enhances terror when strange sounds, smells, and noises are heard nearby. It rose up from the deep, its whiteness filling the water and turning my blood cold. Immune to mundane weapon (incl. In this, we see how differing cults interpret Mythos commands in varied ways, with vastly different results. 17 CHAPTER 1 m a l Main Entry Magic/Spells Provides information concerning the entity, which may address its origin, links to other beings, its current dwelling and situation, its goals, and other theories concerning its relevance in the wider Cthulhu Mythos. Hyper-Sight: able to see an area (approximately 500 feet/152 m) in four dimensionsall directions, behind obstacles/ barriers, and so on, all at once. For each round of howling, those hearing the terrible wailing should make a Sanity roll (0/1D3 loss). X-2634: a mass of sentient gas, so named here due to a forgotten human astronomer who mistook it for a comet. Those within 100 feet (30 m) must succeed with a Hard POW roll to be overcome by this beguiling aura; for those directly next to the Queen, the roll is Extreme. 48 books73 followers Mike Mason is the best-selling, award-winning author of The Blue Umbrella, The Mystery of Marriage, The Gospel According to Job, Champagne for the Soul, Twenty-One Candles, and many others. The truth is likely to remain elusive. As noted, these tunnels do appear to exist outside of normal space-time, able to phase in and overlay existing cave systems, manufactured tunnels, and the earth in general. This effect lasts while in its presence, and once away from the Charnel God, those affected lose any penalties within 1D10 minutes. If asleep, the Old One ignores those around itit may still feed while asleep, its tongue occasionally reaching forth to grab what it can to shove into its mouth; use a Luck roll to determine if those nearby are targeted, and a Dodge roll to avoid this grisly fate. Fire Walk: able to enter a fire and be transported to another fire elsewhere (target destination must have a fire specially prepared; costing 5 magic points). Little is known of Arwassa and most scholars agree to be being a Great Old One, although some believe it is a unique creature and perhaps the spawn of Tsathoggua or Shub-Niggurath. (Outer God) It burst from the ground, a noxious blaze of green flame and light. It reforms 1D6 hours later. Other names: Ka-Rath, Keeper of Dust, Treader of the Dust, the Ultimate Corruption. For most of these sorcerous types, the desire to access, experiment, and use the black milk of this being is particularly strong. And thus, the Lady feeds upon the ruin of humanity. While most scholars claim it never leaves Azathoths Court, a few have claimed to have discovered evidence suggesting that, from time to time, it may temporarily take leave to manifest elsewhere in the cosmos. It appears that each has a unique form, although to the human eye these are much alike, appearing as rays of multicolored light, flaming whirlwinds, or some combination of both. Sanity Loss: 1D8/4D10 Sanity points when encountering the Wailing Writher. Some may find or persuade others to join them in their new cause. A range of monsters with game characteristics and evocative artwork. If you add The sounds grew discordant at the top notes, yet, beneath the dissonance, a deep and pounding rhythm could be heard, driving the momentum, almost like a horrific lullaby. Of course, Yidhra can take any of these and mix and match accordingly to produce unique forms. ABHOTH Cult (Great Old One) Abhoth has no organized human worshipers, although individuals who have learned of it or been touched by its psychic power may become obsessed with the entity. Fighting 80% (40/16), damage 2D10 (see above) Devour brain (mnvr) 80% (40/16), damage 1D6 + 1D10 INT per round (see above) Armor 20-point extra-terrene wrinkled hide. The solution requires a critical (01) success with an INT roll, which may be attempted no more than three times (with any length of time passing between rolls, as long as the person remains alive). Once held, a mouth opens somewhere on Ythogthas body on the following round, which it then uses to chew and eat the victim (5D6 damage). On the ground, it may only employ one attack per round, be it a bite, claw, or to consume. In addition, the black sun occasionally sends forth gouts and burst of black flames that can disintegrate flesh. Encounters are, in the main, 88 DEITIES OF THE MYTHOS Certain texts describe Glaaki coming to Earth within a meteorite that is believed to have shattered before impact, causing shards of the entity within to be scattered across the globe. The Malleus Monstrorum is two well crafted hardbacks packed with all the information on the monsters you want but, as sturdy as these books are (nice slip cover too! Yet, unchecked, such creation is overly abundant, choking, and self-consuming. Another meaning may be that, one day, all things shall be as Carcosa, with all folk free of moral restraint and able to live as the Old Ones, while the buildings burn, disease runs riot, and decay festers within all things. Unfortunately, there appears to be little written concerning Zathog, with almost nothing providing a clear illustration of its natural form. Suffers minimum damage from mundane weapon (incl. That is not dead which can eternal lie, And with strange aeons even death may die Here, shall you know the terrors of t, That is not dead which can eternal lie, And with strange aeons even death may die Of course, often some individuals escape arrest or death and go on to found new groups, bringing the tainted creed of Ygolonac to others. Such individuals are likely to undergo sudden personality changes, become cold to the rest of humanity, and may seek to educate others in matters of cosmic truth. These small creatures are pliable black wads with several drooling and gnashing mouths, and numerous mismatched limbs, each somewhere on the spectrum between a tentacle and a claw. Aura A sense of otherworldliness pervades the area in which this entity lies, and of things unclean and unnatural. Note that all avatars have POW 500, 100 magic points, and any spells desired by the Keeper (see Avatar: Human Form). Ithaqua m a l 118 DEITIES OF THE MYTHOS prevailing thought is actually back to front, and rather than Ithaqua desirous to build a domain on this planet, it is actually trapped here and longs to depart the Earth. It reforms in 2D10 hours. There may be little that can be done to save someone who has solved the Kruschtya Equation. Twist Space: can cause ripples in local space-time around its body at the cost of 2 magic points per round. Only the criminally insane or those who would seek the destruction of the planet (perhaps the same thing) would knowingly attempt to turn Azathoths dreaming mind toward Earth. Aura Cult Death and fate figure largely in modeling the atmosphere of this entity. bullets) inflict minimum damage. The satyr form is humanoid, with a human-like muscular torso, arms, and head, while its legs and feet are goat-like. If reduced to zero hit points, the red Queen either disappears in a puff of crimson smoke or the body splits open and a monstrous form squeezes its way out before departing (usually Bloody Tongue form). Some possibilities follow (choose, roll, or use as inspiration). Certain spells have been known to call forth the blood of YibbTstll, enabling the spellcaster to direct it toward another for the purpose of murder. Some claim that Nyarlathotep is the will of the gods realized in physical form, hence the entitys many forms mirroring the differing wills of the varied pantheon of Outer Gods, each compressed into matter and presenting sometimes different agendas, yet bound together in their desire for supremacy: a living embodiment of their thoughts and desires. Aura Relics and ceremonial items connected to Nug and Yeb tend to be fashioned in Tulu gold, the material most favored by the Kn-yanians, although other metals may be seen; otherwise, such items do not seem to carry any particular resonance. Conveyed upon a great shell chariot carried on the backs of dolphins, our master shall descend from the heavens. Immune to mundane weapons (incl. TYPICAL PHYSICAL MANIFESTATION: ARWASSA STR 250 CON 250 SIZ 150 DEX 100 Hit Points: 40 Damage Bonus (DB): +4D6 Build: 5 Move: 9 / 12 flying Combat Attacks per round: 4 (tentacle bash, grab) May attack with each of its four tentacles every round, either inflicting damage or grabbing targets to then eat them. In recent years, mention of the sect has been heard connected to a town or city in Northern England, while in the US, talk continues to point to Chicago and San Francisco as destinations for many of the original members ousted from Providence. Cult Mother of Pus There is no known cult associated with the Mother of Pus, although it is possible that some locals living within the area of Arkham (apparently the location of the entitys creation or birth) are or were touched and thereby came under its control. The green eye in darkness sees all. OUTER GODS Depending on ones view, the universe is ruled by beings known as Outer Gods. Perhaps, it would be better to describe it as a combination of vegetable and flesh (in human terms), although most scholars agree that there are layers or portions of it that exist only in higher dimensions, which our eyes and senses cannot comprehend. Telepathic Control: may use telepathy to control humans and other species. Prktha: a glowing mass of incandescent yellow-white phosphorous. PROFILE: THE SKINLESS ONE Sanity Loss: 1D10/1D100 Sanity points when encountering the Skinless One. Allow characters to seek cover (if available) to negate potential damage. For each 5 magic points invested, the weather may be altered by one step; for example, causing a slight breeze on a windless day, turning a breeze into a strong wind, a strong wind into a storm, and so on. Whether these are the same as the ghoul tunnels spoken about in a handful of books is uncertain but possible. Humans may resist such control with a successful Extreme POW roll.