- Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Serana should now look more expressive. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - The romance quests can be experienced regardless of which side you choose in Dawnguard. This is so you don't miss any commentary she has to say, when she wants to speak. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. radiant dialogue option. - Sofia Banter now has a countdown timer. - New wait dialogue. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Added commentary on dragons returning. Not to mention the mod should load faster on older hardware! Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Added one line to "What's on Your Mind?" Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Fully voiced from parts of her existing dialogue. LL version still to come. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Even vampires get tired. dialogue. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Hey guys, Author of the Serana Dialogue Add-On mod here. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - An ability is now added when the player first enters into a romance with Serana. - Serana can now wear whatever you want her to wear! Looking for help with serana dialogue addon mod - General Skyrim At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Added in random idle yawns for Serana. - Reworked Serana's map marker feature. Also deleted the irrelevant GV that wasn't being used. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Fixed xEdit script property Warning Message (was previously harmless though). This has now been fixed. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Fixed dialogue conditions for some radiant greets. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Added AlternateVoice flags to dialogue which was previously missing it. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - Disabled more hello, goodbye, and combat lines. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. The friendship requirement stays the same. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Best Serana Mods For Skyrim (All Free) - FandomSpot - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. It should now be correct. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. - A lot of backend improvements on how NPC banter quests are started. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - House of Horrors commentary || Same as the above "Silver Hand" advice. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. There are different dialogue options so the player can role-play this in different ways. Fixed some redundant code. This change was done to make sure everything was better paced. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). Sneeze/Yawn toggle is now only available she's become cured. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Backend improvements for how Serana Romance quests are numbered. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. This has been fixed. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Fixed custom greet loop with the "Arthon" name. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. After this update, NFF (and any follower framework support for Serana) will be obsolete. diventare la vostra anima gemella! [Content Additions] (350+ Total New Lines in this Update!). Why? - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Declining Serana's marriage proposal will no longer gate future Serana Romance content. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. You can now teach her spells (from a select list of vanilla spells). Serana will now feel even more responsive and alive during your adventures! Serana's Epic Dungeon Dive! Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Disabled two Laura Bailey combat lines that were already revoiced. LL version still to come. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" Go back to Solstheim. Incorporated Serana Hood Fix by thetrader, with modifications by me. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. 2. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Fixed some backend problems with the SDA Injured Dialogue. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point.