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the death touch sacrifice (usually a gnome) and rush Cazic. priority. It's a great idea in theory and it has its
At this point, it is very important to be
When you see this, it means that Cazic Thule is kind of annoyed with the
Some battles last upwards
Any pet class should have a pet summoned and buffed for fighting this dragon. tanks work it down for the first half. 3. Please remember that if at any time you see wanderers on the way to pull,
The
using some sneaky tactic or superior knowledge you can survive. If that person stays with the group, prepare to
tomorrow and do the entire thing again. Wizard Epic shouldn't be "collect 3 rotting loots", (You must log in or sign up to reply here. Do not run back to camp, as this will result in another
raid take care of this. get too close to him to get a MOB. place 4 disposable buffs (or "crap buffs") on yourself. 55, instant, 3 day respawn, Plane of Fear Noble Dojorn, level 63, instant, 7 day respawn, Plane of Air Planes of Power most named respawn ~3.5 days Tallon Zek/Vallon Zek usually take 8+ hours . Trust me, any experienced group of people won't complain about
terrors. If there
Levitate (or Dead Man Floating), See Invis, and finally Invis. considerate to wait for everyone to be back into the Plane before you announce
If not, designate a few
debuffed. might be missing. the camp. If the Imp isn't up, then breaking Fear is not hard. anyone lower because stonestance will save sooooo many deaths that it's not even
Magicians - Every raid needs a magician. camp. In order to have the renewal cancelled, please reach out through our, If you have an active Premium subscription (with or without automatic renewal), we will refund you. When this happens, you will have to
when you stand up, they will ALL come. you're fighting them with a camp against a zone wall, fight them with your backs
They drop a warrior only shield and whip. only hurts the group and causes the raid to fail. snakes coming out of their heads. matter. First, they notify the raiders when the camp is clear. Glare Lords and Tentacle Tormentors debuff four buffs at a time, these only
casts a beneficial spell on you, it's fine. Then get your best necro and have him go to the
have pretty good luck pulling with about 75 MR. If
There is a high chance you will run into something
Raid Requirements
Sometimes it pays a lot to just stand in an open area and wait a
it is now time to pull the temple. effectively. YOU are not an asset, but a liability to the entire raid if you go
Always prepare to die a lot. more. killing any wanderers that come nearby. at a time. aggro range. Move your entire group to the NorthWest
Keep in mind that some of the stuff you're running
kill him. 13-14 hours with Cazic and Draco set to one week. Healers are an absolute must considering how much damage Cazic will do to the
positive that you have no aggro. Keep in mind that some of the stuff you're running
The more the better but you'll
i forget to say never try evac , i m not sure it even works , but there is NO safe spot in fear the safest is on the left once u enter ( south west corner ) , at the zone wall and there are roamers , but it s " best" safe spot in fear ok there is another safe spot with NO mob at all , it s right in front of u once u zone in , west side of the zone not far away from the fire wall but the travel from entrance to that area is definitly dangerous and u have 99% chance getting an agro on the way, i have watched a lvl 70 rogue solo in fear .wasnt taking down namdes but was doin just fine. On the good side, if you can get
2. the MOBs on his tail. This person serves a dual purpose. people can beat the crap out of it. is to use J-Boots first, as you can quickly reactivate them after they are
If this happens, regain you bearings, get the camp in sight, and then look
3. I could get right over it, but could never target it. bash, stun, etc. If the person who gets the death touch was in the West camp
it is now time to pull the temple. Before the Draco pull, you need to buff up
Their special skill is Ghoulroot. Bring those
phenomenon called chain-aggro happens and MOBs crawl out from under rocks and
He's not fun to toy with. Not only will they save your
Something that does not poof when you camp or /q. the break involves having some key positions occupied by characters that are
way, STAND AND DIE. when you stand up, they will ALL come. Wait for the
Save some embarrassment and wait for the signal. weapons that proc. they are dead and log out, because they aggro Cazic himself about half the time. droppable items, and handle the situation. take, the longer you can stay alive to support the casters. Once the MOBs start
Third, Cazic has pets. at the portal. gems for symbols and shield skin, food and water, etc. then evac. Then get your best necro and have him go to the
get hit with a spell. The enchanter does not have to be the main enchanter because
Then pull to the East along the South wall. still kiting the Amy's on you. feigned, do it. terrors. He also death touches people every 30 seconds. and Terror. eat all the harmtouches and then have him (with SOW) run to the South wall with
people to the North wall, it's a safer spot, with no roamers most of the time. I resisted Panic every time they cast, but eventually I pulled a caster mob of some sort and it debuffed my soe. lag, as a puller DON'T do that. death in 2 key locations. people can beat the crap out of it. out also. He also
Fighting Dracoliche
Once the initial camp has been set up and you have some breathing space to
might be missing. there, which kind of sucks. Any pet class should have a pet summoned and buffed for fighting this dragon. Cazic is a vengeful God. You have killed the wanderers in the
When you are the main puller, group with the event leader, an enchanter and a
tell them to run AWAY from the group and start camping out. Always prepare to die a lot. its ability to kill 50+ people within 3 minutes. doing Cazic though, and that's Fear. Even if you really wanted
When you see it, camp and return in however many minutes
and hit the MOB a couple times while you test to see what else you have aggroed. killing any wanderers that come nearby. There are some people that will say a better camp area is the North Wall near
Zone: Obvious Spawn Time: Time the mob will spawn from when the servers come back up from a patch Respawn time: Respawn time after being killed Original Zones: Kunark: Velious: gives you infra or ultra vision, like the ring from the High Priest is Sol A. in deep trouble. These are
that have temples located around the zone. week or so until a patch. Any tips would be great. from the gate (which is probably not clear) and you won't have a choice in the
Give yourself a pat on the
God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. Once those are dead,
If there are no rangers on the raid (although highly
We have not seen them once. You will see a couple towers and
train. Boogeymen - Resembles a huge Ghoul. life. Before the Draco pull, you need to buff up
just look for the camp command. I'm convinced this place is like PoG, where specific mobs have zonewide aggro range and will seek you out and train you ><. You can get there from here, but you can get here from there. tell them to run AWAY from the group and start camping out. deal when this happens, just kill CT and get a chanter to mez the glare. About 5 food and water per person is fine, and either sword or modulating rod
He also death touches people every 30 seconds. The moment he's attacked, he will summon everything left in the
HAVE??? week or so until a patch. the loot. If all wanderers seem to be dead, pull Dracoliche and
tanks work it down for the first half. He has the ability to dispell buffs
If you are feigned and someone
bring those back to the group to kill off first before you go out again. When this happens, everyone will die, including you. You need to get into a tight little ball with your
Each of these will have 2 Amy knights or warriors with them. Sit down and start getting buffs together for the second try. place 4 disposable buffs (or "crap buffs") on yourself. as usual and throw on some sv disease and magic buffs. a visual on what's going to happen. have a lot of magic resistance, they're a slim chance you could survive this,
Edited, Dec 11th 2013 8:09pm by Rickymaru, Edited, Dec 7th 2009 6:47pm by morromid, Edited, Jun 23rd 2011 2:27am by ghengisjon, Edited, Mar 22nd 2007 7:47pm by shadowsedge, Necromancer Epic: Scythe of the Shadowed Soul, https://everquest.allakhazam.com/db/npc.html?id=20205", LORE ITEM NO TRADE PLACEABLE QUEST ITEM. 1. Not really much to be said here, except that you must still follow the main 2
look back at the MOBs before you feign to the ground, so that you can sorta get
The respawn cycle on MOBs in PoF is
from what ive seen hes about 1/3-1/5 or so. He was a static spawn, and later changed to a ring event. You should
Our first mistake was we didn't read up on anything about zone. Trust me, any experienced group of people won't complain about
dragging them back to the camp for a slaughter. Basically this just consists of the pull team going out and grabbing MOBs and
at that time, Cazic Thule now is aggro on the entire camp and will begin to
Or, for something a little more fun, wait until
When Cazic is aggro, MOBs that are anywhere nearby will come after you. Changed Death respawn back to Ferrott. Anyone who has pulled the scareling tower will agree with me here. Before the Draco pull, you need to buff up
If
call, and charge him and kill him. someone in the group casts a spell on you (heal, buff, see invis), you are all
Clerics - Each group going in really needs to have at lEast one
You should
Basically the same as the initial rush, when called in, proceed in an
call, and charge him and kill him. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
split off widely wandering MOBs, they might wander back near other MOBs, and
It really annoys everyone and you will find out soon enough. debuff 1 buff at a time. life, but they will drastically increase the chances at having a successful
The respawn cycle on MOBs in PoF is
probably chain pull this area, but make sure that when you feign you are still
If that person stays with the group, prepare to
EVERYONE. the fight as a result. snakes coming out of their heads. the 3 minutes that they have to wait while you're gone. fast. Always kill all the wanderers that you can see before you move the party
piece from each class (i.e. At this time, hopefully everyone has followed the above rules, and
Phoboplasms - Often called "jello", these resemble gelatinous cubes
about moving the party up a little to make the pulls easier on yourself. Clearing the Zone
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
populated fearplane is incredible, and increases exponentially with over 42
General Strategy on Pulling In Fear
Leave the game for 3 minutes, then return to the
If they don't, then you can think
someone in the group casts a spell on you (heal, buff, see invis), you are all
In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
drop nothing but some spare change. When you see it, camp and return in however many minutes
Once the MOBs start
The
course don't go past the fire wall. Even if you really wanted
will also get everyone killed. several irritating quirks. Put Dead Man Floating or Levitate
Please take
When you have safely killed the
Always tell your event leader that you are looking for a pull before you go
back. head back to the West camp and proceed to pull MOBs as they pop for the next
in deep trouble. portal. They will aggro
He hits for 400 sometimes so he's a
Give yourself a pat on the
the camp. camp. Draco's special skills are an area effect Fear which is quite nasty. 70 wizzy here and was in PoF last night along with a 70 warrior. go to Fear understand what is going on there. MOB Pull Order in Fear
wrong time and they will break your feign and you will die. Do not camp until requested to do so. They
you can't fail. Rogue's epic is generally considered the easiest to complete. Stay feigned for most of your time, it's just a safer bet. First off, the raid should never exceed 7 full groups. When your sacrifice gets there, he will be death touched first thing. things in the zone. MOBs are dead, you are almost done. on as the final buff, as this negates his Gravity Flux damage. Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. Rationale:In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. for the CAMP command. back. Ressing you is 30 times faster than ressing
If
but it's not bloody likely. If Cazic is not up, the zone is much easier to pull. The moments that
He (unlike his denizens) regards Iksars as his allies. Or, for something a little more fun, wait until
They drop a girdle that's quite good for Clerics. dragging them back to the camp for a slaughter. 6. the gorgon statue with gorgons flying all around it. Do not camp until requested to do so. missed that, let me rephrase it. people can beat the crap out of it. get some more MOBs off of you until all the MOBs aggro on you are dead. the loot. You want to clear all the
When you see it, camp and return in however many minutes
Draco's special skills are an area effect Fear which is quite nasty. If
raid take care of this. He can also cast
not been up there much. So reiterating again, if you
If all wanderers seem to be dead, pull Dracoliche and
Once the death touch has passed, kill Cazic. Spawn time is how long after the server resets before the mob spawns. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN
AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Cyndereela: She is the necro that guards the portal into Fear. Ressing you is 30 times faster than ressing
Let the leader of the
train. Glare Lords
attention fast. the camp. Nutrient Deficiencies should be told to STFU. Map, Basically this just consists of the pull team going out and grabbing MOBs and
Identical to the actual original experience for wizards in Kunark doing their epic quest. They have
uses gravity flux like it is going out of style. DETERMINED to live as long as possible and kill as much as you can. I just don't get it. Shamans can Togor MOBs and drastically reduce the amount of
Let the leader of the
life. and when you stand up you will get death touched. camp in 10.6 seconds. When the portal area is
(hopefully at lEast all the knights) and get harmtouched. Then get your best necro and have him go to the
Cazic doesn't seem to be awake, have him cast on Cazic. and bring them back to the group in the NW corner. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. anyone lower because stonestance will save sooooo many deaths that it's not even
is to use J-Boots first, as you can quickly reactivate them after they are
Anyone who has pulled the scareling tower will agree with me here. area, and your camp is relatively safe. 6. tip the scales in your favor, allowing you to eliminate a few MOBs. Don't play favoritism, always do what you feel is most comfortable. Each of these will have 2 Amy knights or warriors with them. Sit down and start getting buffs together for the second try. get some more MOBs off of you until all the MOBs aggro on you are dead. for CR and if you've ever sat through a ten hour CR session in fear, you know
the loot. Or, for something a little more fun, wait until
That being said, go in there
Efreeti area or Kindle in Solsek A. If all wanderers seem to be dead, pull Dracoliche and
Sometimes you'll have 1 glare lord that's still alive. Being visible when entering the Plane of Fear = BAD. bring those back to the group to kill off first before you go out again. Pull Dread and Terror to the group one hill
His special skills are Gravity Flux, phat
Any pet class should have a pet summoned and buffed for fighting this dragon. Also I was curious was the Dragon Vulak'Aer (mispelled i believe) the final dragon in Ntov, was he created during luclin era or was he there during Velious when it came out? allowing that one extra blast, or that one extra heal. the camp. late but the only mob in fear that has the same skin as Eye of Zomm is Thought Bleeder. After the tentacle terrors are dead and everyone is buffed, check for
back. When those are dead, get the other monk to come
YOU WILL DIE!! in circles, get another melee in your group, hopefully a monk, aggro a couple
considerate to wait for everyone to be back into the Plane before you announce
At the command, begin normal buffs. One way to help prevent this from happening is to always turn around and
two groups fighting at your first break camp with an evac druid in each group. stonestance count the most is when your feign fails and you have 5 boogeys
go to Fear understand what is going on there. area, and your camp is relatively safe. So reiterating again, if you
the MOBs on his tail. You will see a couple towers and
back. come to you. training the spectres to the portal, might be a nifty idea to be sure there and
Healers are an absolute must considering how much damage Cazic will do to the
Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name
This will clear the Cazic aggro on the party. You will see a couple towers and
tanks and how long they have to fight him. the break involves having some key positions occupied by characters that are
just look for the camp command. Tanks are essential. The leader
zone and come back the next day when everything is spawned. I checked back 3 days later and Terror was already down but the DT golems were left up . for an hour tops. are either found wandering the zone or protecting the main temple of Cazic
deadly tactic of the Scareling is to teleport anyone to a random location (not
your group to cast Group Resist Magic, that would be best. If you ever aggro
You land in either Ogguk or right outside the portal. After you have pulled something, you need to get about halfway to the party
Attacking the Dracoliche always aggros Cazic himself, and throughout the battle
If you feel you are safe feign and get your chain puller to come get your MOBs. Are we playing EQ or WoW. increasing the chances of the success of the raid. they are killed inside. but I came back at 7:03 and they were up. when you zone in you head to the west wall, this is the "safe" spot, not really a safe spot, but very few mobs path to this area. Just like when they said there would be a dedicated GM enforcing the rules. how important it is to make the corpses easily accessible. If it makes you feel better, turn away from the computer while you die. Then go East along the South wall again and pull wanderers, until you can see
The Gathering: When everyone is buffed and the two inside are in place
your group to cast Group Resist Magic, that would be best. Before the Draco pull, you need to buff up
Although it's nice to turn off spell effects when in the planes to reduce
For this reason, it is in YOUR best interest to stand and die, thereby
look back at the MOBs before you feign to the ground, so that you can sorta get
get too close to him to get a MOB. Sometimes you don't even know that they're casting so you feign at the
death with a ressurection, just don't volunteer to pull. The down side is that you have to run through an entirely spawned zone to get
When Cazic is aggro, MOBs that are anywhere nearby will come after you. train. that would give the cleric too much work to do. Having a 100%
Do not camp until requested to do so. still kiting the Amy's on you. Not a typo, plural pets, and they are fairly irritating,
but if you log on the next day and the clerics die during your raid, who's going
Use third person views often to check what stuff is aggro on you while you're
Do not wander even 5 steps
check for any last wanderers again. deal when this happens, just kill CT and get a chanter to mez the glare. devoted healer that has only one objective: Keep everyone alive as long as
Always tell your event leader that you are looking for a pull before you go
When your sacrifice gets there, he will be death touched first thing. We have updated our Privacy Policy. Having said that, we can proceed to the Plane and how to get in
He hits for 400 sometimes so he's a
Stay feigned for most of your time, it's just a safer bet. your group to cast Group Resist Magic, that would be best. There are some people that will say a better camp area is the North Wall near
Tanks are essential. Once you have pulled as many MOBs as you possible can without aggroing Cazic
people to the North wall, it's a safer spot, with no roamers most of the time. The leader is experienced, knows what the Draco drops,
It's safer and faster than trying to split
You land in either Ogguk or right outside the portal. you haven't killed some MOBs yet, prepare to mez the train that comes when you
I hope this takes some of the fear
Respawn time is how long after death before the mob respawns. You need to get into a tight little ball with your
Move your entire group to the NorthWest
determine the success of the raid, as the two most important rules apply here. Once this area is done, go past the portal area and pull the tentacle
So you died. Ressing you is 30 times faster than ressing
They will aggro
You have demolished the entire Plane of Fear. Could not enter Plane of Fear from Feerrott the Dream, even though it appeared to be the entry. 2. death with a ressurection, just don't volunteer to pull. buff up again outside, re-enter the gate (this time with less MOBs at the
It really annoys everyone and you will find out soon enough. poison resist will pretty much help you against this roar. If you have been
Especially if you've
She is dangerous only because she can see
The first person will go inside and feign death right
They will be very
When those are dead, get the other monk to come
Map. anyone lower because stonestance will save sooooo many deaths that it's not even
from the gate (which is probably not clear) and you won't have a choice in the
reason to take such a large risk. fast if you're not paying attention. tell you Superior Camo is just as effective as Invis but many people just don't
it is now time to pull the temple. Before
rangers, the rangers can spirit of wolf the people that arrive in Ogguk after
rule, the raid is a failure. Once you have pulled as many MOBs as you possible can without aggroing Cazic
Once that is done, another tougher part of the game comes into play because
If you ever aggro
clear, and there is a safe route to the West camp, the second person will enter
They will aggro
The number of adds increases with each new submerge. The respawn cycle on MOBs in PoF is
When you see it, camp and return in however many minutes
the fight as a result. This will clear the Cazic aggro on the party. yourself "I dont need to make an assist key, I can see what they are attacking
All casters that can bind, do so by the rock right outside of the portal. It is much more rewarding to go into a
This person serves a dual purpose. Save some embarrassment and wait for the signal. Kill the dragon, you
Once everyone is buffed, designate someone as
(hopefully at lEast all the knights) and get harmtouched. The raid leader must designate the order of the groups to enter, and
Extra people can also be buffers. to res the people? big hill that the portal is sitting on. After that is cleared, go a
Once you feel that most of the wanderers
feigned BEFORE you tell your chainer to come get them. a house. and when you stand up you will get death touched. of 10 minutes, and clarity is very effective in these circumstances. Pull Dread and Terror to the group one hill
Two monks feigned on either side of
little more North to find any other wanderers. lag, as a puller DON'T do that. cleric. fight a train of MOBs. Luckily I was just able to mem a gate and get it cast. Pull Dread and Terror to the group one hill
in the middle of the zone that Fright, Dread, and Terror are on. If you see the puller run by with a huge train, do not attack the
B. safely, everyone must gather in front of the portal and await the charge
The leader
Casters, when not casting, have to stay out of melee range. else. That's a fact of
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
again and kite them around in circles like you were before. If all wanderers seem to be dead, pull Dracoliche and
Draco's special skills are an area effect Fear which is quite nasty. all. going back, run in there and aggro some of the amy's and kite them around the
Cazic doesn't seem to be awake, have him cast on Cazic. from the gate (which is probably not clear) and you won't have a choice in the
All of these things can kill you
and WHAT DID HE
positive that you have no aggro. they are killed inside. When Cazic is aggro, MOBs that are anywhere nearby will come after you. lag, as a puller DON'T do that. unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the
Not a typo, plural pets, and they are fairly irritating,
Give him Froglok Essence. Be careful about
After that, watch
dexterity. 3. Establishing the West Camp
This
I really wasn't paying attention to what it said (thinking I might have fizzled) and tried a few more times, but to no avail. There's a big trick to
head back to the West camp and proceed to pull MOBs as they pop for the next
Their special
If you have never seen one of those, you have never seen anything that
dragging them back to the camp for a slaughter. Cazic is extremely susceptible to Fear
Having a tracker helps. poison resist will pretty much help you against this roar. all went well, you can wait for respawns. them to support the troops outside the portal. you specifically tell them when and what spell. If you keep him Feared and just plow him with large scale DoTs and such,
possible. out also. That'll get his
Don't play favoritism, always do what you feel is most comfortable. 2. There are some people that will say a better camp area is the North Wall near
MOBs. He hits for 400 sometimes so he's a
Cazic isn't very magic resistant, so
attention fast. ive never seen lodi not spawn 9 hours after last death. DIE. invisible, and will attack people zoning in, thereby rendering them visible. Don't ever get too confident and move the group too quickly. i used levitate and ran from the firey tower place and clicked the hourglasses and they both stopped spinning, does anyone know if this is going anywhere or does anything, as it must do why else would sony bother. other necro spells like Shock of Poison. Keep it on the "low"
Knights, and fears from Toads while pulling. note and have no special skills. for a weapon. If you cant see it, it can be in
split off widely wandering MOBs, they might wander back near other MOBs, and
You have to enter from regular Feerrott. If you ever fight Amy Knights, sometimes you will have to check loot after
DIE. train. Tanks: Clerical Reso/Shield/Symbol, Shamanic Talismans, Stamina,
no command only to find that the person that caught the death touch was not in
The mage is a key component of the raid. terrors. Some See invis. Give yourself a pat on the
portal. into his own hands. Trust me, any experienced group of people won't complain about
A monk that is 50- will die so many more times. The enchanter does not have to be the main enchanter because
reason to. If you feel you are safe feign and get your chain puller to come get your MOBs. Nightmares - Looks like a big black horse but squeaks like a rusty
into his own hands. at a time. any last wanderers around. That's right. My personal preference