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Optional but recommended to get the other colony skills, or get a 2-skill administrator. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Make sure you have enough crew & supplies afterwards to keep your fleet operational. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Greeting everyone, wanted to share a great world seed. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Mod Troubleshooting Guide (Read BEFORE posting! Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). This gives them back a foothold in the game. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. To build stations using this mod, add the respective abilities to your ability bar! Should I install it or just stay vanilla ? Cookie Notice and our I checked the exerelin_config.json but I can't find it or it isn't there. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Cells spawn because Technology/Industrial activities generate interest. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Basically follow the above guide. And it is time to make a colony guide. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. I would recommend base game over Nex, at least until it gets stale. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Also destroying war fleets with my tiny group of ships felt great. The game feels more dynamic, otherwise its like a static structure on top of a large lore. Nex adds alot of stuff that frankly should be apart of the base game. Author: Histidine. Tried posting this on Pastebin but the log was just too long. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Do you want massive Fleet battles? Time to stomp some stations with the Rebirth-class. I think specifically in the nexerelin thread, there is discussion about it. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. How do factions handle the "freedom" the mod gives them? You can easily obtain new cores from farming Remnant in late game. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Tired of your colonies fielding crap? Thanks so much! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. 2 million if you babysit your colony and do minimal bounties. Edited the title and fixed a few grammatical errors here and there and added new info. Is the mod turn on in the launcher? Press question mark to learn the rest of the keyboard shortcuts. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. or say "don't steal my organs! Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. It's good but the new assault station/ planets is not fun in the least. Privacy Policy. The people that hate you will come for you. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. http://fractalsoftworks.com/forum/index.php?topic=9175. Uploader: Histidine. No. It adds diplomacy, and faction interactions and wars. Create an account to follow your favorite communities and start taking part in conversations. Nexerelin is an absurd mod, but sadly a necessary one. Some assets in this file belong to other authors. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Is it possible to add volatiles mining stations around gas giants? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. No mods for this one. I think specifically in the nexerelin thread, there is discussion about it. What about Agents? at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. (Read 121931 times), Array-index crash! nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Log in to view your list of favourite games. MagicLab discord: https://discord.gg/EVQZaD3naU. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Survey data can be sold even if the player has already colonized the relevant planet. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Create an account to follow your favorite communities and start taking part in conversations. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Any way to disable this or make the cooldown longer then playtime? 99% of the time, this happens because Starsector ran out of memory. The current one is the support one, making it nigh impossible to fight properly. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Big thing however, you must not be hated by any faction other than the luddic path. Overhauls. The people that hate you will come for you. Does the owner faction react? You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Also Remnant farming for. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage.